Whit this gemme measures
This gemme measures twa pairts o findin yer gate: wayfindin, gettin tae places ye saw on a map by a short road, an keepin track o whaur ye stertit, sae ye can pynt back tae it. Baith come frae research on navigation, includin a mobile gemme played by millions o fowk [1][2].
The research gemme Sea Hero Quest speired players tae mind a map wi checkpoints, then steer a boat tae them, an whiles shoot a flare back towards the stert [1]. Oor gemme is oor ain: a hedge maze at nicht, wi its ain maps an rules. It hauds the twa research measures: hou lang yer road wis compared wi the shortest ane, an hou far aff ye pynt.
In a sma study, hou weel 60 young adults did in the Sea Hero Quest wayfindin levels matched hou weel they fand their gate in real streets in London an Paris (correlations o 0.46 an 0.57) [3]. That wis shawn for that gemme, no this ane.
Hou the gemme works
- 5 levels, gettin bigger. Ilk ane sterts wi the hale map for 8 tae 12 seconds: yer tent, the airt ye face, an nummered flags. Stert walkin whan ye're ready.
- Then gang tae the flags in order, frae memory. Ye see juist the circle o yer lantern, an the view turns wi ye: forrit is aye up.
- Efter the last flag (or whan the 45 tae 75 seconds o a level rin oot), pynt back tae yer tent an confirm.
- Controls: arrow keys or W, A, S, D on a keyboard; on a phone, the buttons unner the view (haud tae walk or turn). Tae pynt, drag aboot yersel or uise the turn keys.
- A short practice walk wi the lichts on comes first (ye can skip it). Efter ilk level, the map shows yer road an whaur ye pyntit.
Ilk run has new mazes. Ilk maze has a wheen loops, sae there's mair nor ae gate tae a flag.
Hou tae read yer score
- Route efficiency: the shortest road through the flags dividit by the distance ye walked, average ower the levels. 100% means the shortest road ilka time. If time ran oot, the shortest road still left counts as walked.
- Pyntin error: hou mony degrees yer arrow wis aff the straight line tae the tent, average ower the levels. 0° is exact; pyntin at random wad be 90° aff on average.
- By level: the bigger levels hae mair flags an are harder.
Whan eneuch fowk hae played, yer result shaws anent hou ye compare wi ither players o this gemme an aw. Thir are ither visitors tae this site, no a representative sample.
Whit dae studies find?
In data frae millions o Sea Hero Quest players, wayfindin got steadily waur frae early adulthood on [1][2]. Men did a wee bittie better on average in ilka kintra, a sma difference (Cohen's d = 0.29) that wis bigger in kintras wi mair gender inequality [1]. Fowk that grew up ootby ceeties navigatit better [4].
- Age: in aboot 560,000 players frae 57 kintras, performance fell steadily frae age 19 [1]. A later review o 3.9 million players fand the same near-linear decline frae the early twenties [2].
- Sex: the average male advantage wis sma, frae d = 0.09 in Norway tae 0.48 in Argentina [1].
- Whaur ye grew up: in aboot 400,000 fowk frae 38 kintras, thae that grew up ootby ceeties did better, an fowk did best in street layouts like the anes they grew up wi [4].
Thir are averages ower huge groups. They dinna tell ye muckle aboot ae person, an oor gemme is different frae Sea Hero Quest, sae dinna compare yer nummers wi theirs.
Whit this gemme can an canna tell ye
This is a gemme on a screen, no a clinical test. A guid or ill run disna mean onything aboot yer health. Gettin uised tae the controls matters at first, that's why there's a practice walk. Yer score depends on yer device an hou muckle ye play gemmes an aw. Compare wi yer ain next try.
Aften speired questions
Can ye test yer direction sense online?
Aye, wi a gemme like this ane. Research gemmes measure direction sense by hou straucht fowk get tae places they saw on a map an hou weel they pynt back tae their stert [1]. A gemme on a screen leaves oot walkin, landmarks an turnin yer body, sae it shows juist a pairt o navigation in the real warld.
Why dae some fowk hae a puir direction sense?
Is the Helibrain direction sense test free?
Aye. The gemme an yer hale result are free: nae sign-up, nae email, nae peyment. Helibrain maks siller frae its app, that ye dinna need for this gemme.
Related tests
- Tower o London testHou weel ye plan moves ahead tae reach a goal in the fewest steps.
- Heid-turnin testHou weel ye can turn a shape in yer mind.
- Sicht mindin testHou muckle o a pattern o squares ye can mind.
Want tae wark on this ilka day? The Helibrain app (in Inglis for noo) has a free plan an paid plans.
Cite this page: Direction Sense Test. Helibrain. 2026. https://helibrain.com/sco/sense-of-direction-test. CC BY 4.0.
How this test works
This game looks at two parts of finding your way: reaching places you saw on a map by a short route, and keeping track of where you started. Each level shows a maze map with your tent and numbered flags. Then you walk to the flags in the dark, seeing only a small circle of light, and point back to your tent. You score route efficiency and pointing error. The navigation game Sea Hero Quest used similar measures in 2018.
Version 1 · Cite this test:
Helibrain (2026). Sense of direction test, v1. https://helibrain.com/sense-of-direction-test/methods
Soorces
- Coutrot A, Silva R, Manley E, de Cothi W, Sami S, Bohbot VD, Wiener JM, Hölscher C, Dalton RC, Hornberger M, Spiers HJ (2018). Global determinants of navigation ability. Current Biology 28(17):2861–2866.e4. doi.org/10.1016/j.cub.2018.06.009
- Spiers HJ, Coutrot A, Hornberger M (2023). Explaining world-wide variation in navigation ability from millions of people: citizen science project Sea Hero Quest. Topics in Cognitive Science 15(1):120–138. doi.org/10.1111/tops.12590
- Coutrot A, Schmidt S, Coutrot L, Pittman J, Hong L, Wiener JM, Hölscher C, Dalton RC, Hornberger M, Spiers HJ (2019). Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance. PLOS ONE 14(3):e0213272. doi.org/10.1371/journal.pone.0213272
- Coutrot A, Manley E, Goodroe S, Gahnstrom C, Filomena G, Yesiltepe D, Dalton RC, Wiener JM, Hölscher C, Hornberger M, Spiers HJ (2022). Entropy of city street networks linked to future spatial navigation ability. Nature 604(7904):104–110. doi.org/10.1038/s41586-022-04486-7
- Hegarty M, Montello DR, Richardson AE, Ishikawa T, Lovelace K (2006). Spatial abilities at different scales: individual differences in aptitude-test performance and spatial-layout learning. Intelligence 34(2):151–176. doi.org/10.1016/j.intell.2005.09.005
How we made this page: scrieved bi the Helibrain team fae the studies listed abuin, an checked bi Robert(Inglis) (PhD candidate in biophysics) on 11/4/2026. We update it when the soorces chynges.