ꯅꯪꯒꯤ ꯐꯜ ꯀꯔꯝꯅ ꯄꯥꯕꯒꯦ
- ꯃꯄꯨꯡꯒꯤ ꯁꯤꯟꯗꯣꯛ: ꯑꯐꯕ ꯃꯄꯨꯡ ꯑꯅꯤꯗꯒꯤ ꯂꯧꯕ ꯑꯃꯁꯨꯡ ꯑꯐꯕ ꯅꯠꯇꯕ ꯃꯄꯨꯡ ꯑꯅꯤꯗꯒꯤ ꯂꯧꯕ ꯈꯨꯗꯤꯡꯒꯤ ꯃꯔꯛꯇꯥ ꯂꯩꯕ ꯃꯐꯝ; ꯃꯄꯨꯡ ꯃꯄꯨꯡ 100 ꯂꯧꯕꯒꯤ ꯃꯇꯨꯡꯗꯥ꯫ ꯃꯁꯤ −100 ꯗꯒꯤ +100 ꯐꯥꯎ ꯂꯩ; 0 ꯃꯊꯛꯇꯥ ꯂꯩꯔꯕꯗꯤ ꯃꯇꯝ ꯆꯨꯞꯄꯗꯥ ꯑꯐꯕ ꯃꯄꯨꯡ ꯅꯪꯅꯥ ꯈꯟꯂꯕꯅꯤ꯫ ꯃꯁꯤ ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝꯒꯤ ꯃꯔꯨ ꯑꯣꯏꯕ ꯁꯤꯟꯗꯣꯛꯅꯤ [2]꯫
- ꯇꯝꯕꯒꯤ ꯂꯝꯖꯤꯟꯕ: ꯈꯣꯡꯆꯠ ꯈꯨꯗꯤꯡꯒꯤ 20 ꯈꯨꯗꯤꯡꯒꯤ ꯃꯄꯨꯡꯒꯤ ꯁꯤꯟꯗꯣꯛꯁꯤ꯫ ꯃꯊꯛꯇꯥ ꯆꯪꯂꯤꯕ ꯕꯥꯔꯁꯤꯡꯅꯥ ꯅꯪꯅꯥ ꯂꯧꯊꯣꯀꯄ ꯃꯄꯨꯡ ꯀꯅꯥ ꯑꯐꯕꯒꯦ ꯈꯪꯂꯕ ꯃꯇꯝ ꯆꯨꯞꯄꯗꯥ ꯎꯠꯂꯤ꯫
- ꯃꯄꯨꯡ ꯑꯗꯨ ꯀꯔꯝꯅꯥ ꯑꯣꯏꯈꯤ: ꯒꯦꯝ ꯂꯣꯏꯔꯕꯥ ꯃꯇꯨꯡꯗꯥ ꯐꯜꯅꯥ ꯃꯄꯨꯡ ꯈꯨꯗꯤꯡ ꯀꯔꯝꯅꯥ ꯑꯣꯏꯈꯤ ꯍꯥꯌꯕ ꯎꯠꯂꯤ꯫ ꯒꯦꯝ ꯑꯃꯝ ꯑꯃꯗꯥ ꯃꯈꯣꯏꯒꯤ ꯃꯐꯝ ꯍꯣꯡꯗꯣꯀꯏ, ꯃꯁꯤꯅꯥ ꯃꯃꯥꯡꯗꯒꯤ ꯑꯈꯟꯕ ꯊꯤꯕ ꯌꯥꯗꯦ꯫
- ꯑꯇꯩ ꯒꯦꯝ ꯈꯦꯟꯅꯕ: ꯃꯤꯑꯣꯏ 30 ꯅꯥ ꯒꯦꯝ ꯑꯗꯨ ꯌꯥꯑꯣꯔꯕ ꯃꯇꯨꯡꯗꯥ, ꯅꯪꯅꯥ ꯑꯇꯩ ꯃꯤꯑꯣꯏꯗꯒꯤ ꯀꯌꯥ ꯃꯁꯥ ꯃꯊꯛꯇꯥ ꯂꯩꯕꯒꯦ ꯐꯜꯅꯥ ꯎꯠꯂꯤ꯫
ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝꯗꯥ ꯑꯐꯕ ꯁꯤꯟꯗꯣꯛ ꯀꯌꯥꯅꯣ?
ꯊꯨꯅꯥ ꯈꯪꯕ ꯋꯥꯐꯝꯁꯤꯡ
- ꯃꯁꯤꯅꯥ ꯀꯔꯤ ꯃꯥꯄꯏ: ꯊꯥꯖꯕ ꯂꯩꯠꯔꯕ ꯃꯇꯝꯗꯥ ꯊꯥꯖꯕ ꯈꯟꯅꯕ: ꯑꯆꯨꯝꯕ ꯅꯠꯇꯕ ꯐꯜ ꯑꯃꯁꯨꯡ ꯆꯥꯗꯕꯗꯒꯤ ꯂꯝꯖꯤꯟꯗꯨꯅꯥ ꯃꯇꯝ ꯆꯨꯞꯄꯗꯥ ꯀꯔꯤ ꯑꯐꯕꯒꯦ ꯈꯪꯕ [1]꯫
- ꯀꯗꯥꯏꯗꯒꯤ ꯂꯥꯀꯄꯒꯦ: ꯑꯦꯟꯇꯣꯏꯟ ꯕꯦꯆꯥꯔꯥ ꯑꯃꯁꯨꯡ ꯃꯤꯔꯣꯜꯅꯥ ꯌꯨꯅꯤꯚꯔꯁꯤꯇꯤ ꯑꯣꯐ ꯑꯥꯏꯑꯣꯋꯥꯗꯥ 1994 ꯗꯥ ꯂꯥꯏꯁꯣꯟ ꯑꯁꯤ ꯄꯨꯈꯠꯈꯤ꯫ ꯃꯃꯥꯡꯒꯤ ꯃꯔꯣꯜ ꯂꯩꯕ ꯃꯇꯥꯡꯒꯤ ꯃꯐꯝ (ventromedial prefrontal cortex) ꯈꯔꯗꯥ ꯅꯨꯡꯁꯤꯠ ꯂꯩꯕ ꯃꯤꯑꯣꯏꯅꯥ ꯑꯐꯕ ꯅꯠꯇꯕ ꯃꯄꯨꯡ ꯈꯟꯗꯨꯅꯥ ꯂꯩꯈꯤ, ꯑꯐꯕ ꯂꯩꯔꯤꯕ ꯑꯌꯥꯝꯕ ꯃꯤꯑꯣꯏꯅꯥ ꯃꯈꯣꯏ ꯈꯟꯅꯕ ꯇꯝꯈꯤ [1]꯫
- ꯂꯣꯛꯅꯕ: ꯑꯐꯕ ꯃꯄꯨꯡ ꯑꯊꯤꯡꯕ ꯂꯩꯕ ꯃꯄꯨꯡꯁꯤꯡꯗꯥ ꯑꯊꯤꯡꯕ ꯊꯥꯛꯅꯥ ꯂꯩ꯫ ꯑꯊꯤꯡꯕ ꯊꯥꯛ ꯅꯥꯏꯗꯕ ꯃꯄꯨꯡꯁꯤꯡ ꯃꯔꯨ ꯑꯣꯏꯅꯥ ꯊꯣꯀꯄ ꯃꯇꯝꯗꯥ ꯑꯐꯕ ꯑꯣꯏꯔꯤꯕ ꯃꯑꯣꯡꯗꯥ ꯂꯩ; ꯑꯐꯕ ꯂꯩꯔꯤꯕ ꯃꯤꯑꯣꯏ 602 ꯒꯤ ꯈꯨꯗꯝꯗꯥ ꯗꯦꯛ B (ꯃꯄꯨꯡ ꯑꯊꯤꯡꯕ, ꯑꯊꯤꯡꯕ ꯊꯥꯛ ꯅꯥꯏꯗꯕ ꯑꯆꯧꯕ ꯆꯥꯗꯕ) ꯃꯊꯧ ꯍꯦꯟꯅꯥ ꯈꯟꯈꯤ [2][3]꯫
- ꯇꯝꯕ ꯑꯁꯨꯕ ꯑꯃꯁꯨꯡ ꯈꯦꯟꯅꯕ: ꯃꯃꯥꯡꯒꯤ ꯃꯔꯣꯜ ꯑꯁꯤꯗꯥ, ꯃꯄꯨꯡꯒꯤ ꯃꯔꯛꯁꯤꯟꯗꯣꯛ ꯈꯣꯡꯆꯠ 20 ꯑꯍꯥꯅꯕꯗꯥ −3 ꯒꯤ ꯃꯈꯥꯗꯒꯤ ꯑꯔꯣꯏꯕ ꯈꯣꯡꯆꯠ 20 ꯗꯥ +4 ꯒꯤ ꯃꯊꯛꯇꯥ ꯆꯪꯈꯤ, ꯃꯤꯑꯣꯏ ꯃꯈꯣꯏꯅ ꯃꯁꯥ ꯃꯁꯥ ꯌꯥꯝꯅꯥ ꯈꯦꯟꯅꯈꯤ [3]꯫

ꯃꯥꯏ ꯑꯁꯤ ꯍꯧꯔꯛꯐꯝ ꯄꯤꯌꯨ: ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤ. Helibrain. 2026. https://helibrain.com/mni/four-deck-card-game. CC BY 4.0.
ꯒꯦꯝ ꯑꯁꯤ ꯀꯔꯝꯅꯥ ꯊꯕꯛ ꯇꯧꯕꯒꯦ
- ꯅꯪꯅꯥ ꯃꯄꯨꯡ 2,000 ꯑꯃꯁꯨꯡ ꯃꯄꯨꯡ ꯃꯔꯤ ꯂꯧꯗꯨꯅꯥ ꯍꯧꯏ, ꯃꯁꯤꯡ 1 ꯗꯒꯤ 4 ꯐꯥꯎꯅꯥ꯫
- ꯃꯄꯨꯡ ꯑꯃꯗꯒꯤ ꯀꯥꯔꯠ ꯑꯃꯥ ꯈꯟꯕꯤꯌꯨ꯫ ꯀꯥꯔꯠ ꯈꯨꯗꯤꯡꯅꯥ ꯃꯄꯨꯡ ꯐꯪꯍꯜꯂꯤ; ꯈꯔꯅꯥ ꯃꯄꯨꯡ ꯆꯥꯍꯜꯂꯤ꯫ ꯀꯥꯔꯠꯇꯥ ꯃꯑꯣꯡ ꯑꯅꯤꯃꯛ ꯎꯠꯂꯤ꯫
- ꯈꯟꯕ ꯃꯈꯥ ꯆꯠꯊꯕꯤꯌꯨ꯫ ꯈꯟꯕꯒꯤ ꯃꯁꯤꯡ ꯑꯁꯤꯡ ꯈ꯭ꯕꯥꯏꯗꯒꯤ ꯃꯇꯨꯡꯗꯥ (100) ꯒꯦꯝ ꯂꯣꯏ꯫ ꯃꯄꯨꯡ ꯑꯌꯥꯝꯕ ꯂꯩꯕ ꯃꯑꯣꯡꯗꯥ ꯂꯣꯏꯁꯤꯟꯕꯤꯌꯨ꯫
ꯃꯄꯨꯡ ꯈꯨꯗꯤꯡꯗꯥ ꯀꯥꯔꯠ 40 ꯂꯩ; ꯀꯥꯔꯠ ꯂꯣꯏꯔꯕ ꯃꯄꯨꯡ ꯑꯗꯨ ꯑꯃꯨꯛ ꯈꯟꯕ ꯉꯝꯗꯦ, ꯃꯃꯥꯡꯒꯤ ꯊꯕꯛꯀꯤ ꯃꯑꯣꯡꯗꯨꯃꯛꯅꯤ꯫ ꯃꯄꯨꯡ ꯃꯈꯜ ꯑꯅꯤꯅꯥ ꯀꯥꯔꯠ ꯑꯃꯗꯥ 100 ꯐꯪꯍꯜꯂꯤ, ꯑꯗꯨꯕꯨ ꯀꯥꯔꯠ 10 ꯈꯨꯗꯤꯡꯗꯥ 1,250 ꯆꯥꯍꯜꯂꯤ; ꯑꯇꯩ ꯃꯄꯨꯡ ꯑꯅꯤꯅꯥ ꯀꯥꯔꯠ ꯑꯃꯗꯥ 50 ꯐꯪꯍꯜꯂꯤ ꯑꯃꯁꯨꯡ ꯀꯥꯔꯠ 10 ꯈꯨꯗꯤꯡꯗꯥ 250 ꯆꯥꯍꯜꯂꯤ (ꯆꯥꯔꯠ 1)꯫ ꯀꯥꯔꯠ 10 ꯈꯨꯗꯤꯡꯒꯤ ꯃꯔꯛꯇꯥ ꯆꯥꯕ ꯈꯣꯡꯊꯣꯀꯏ, ꯑꯃꯁꯨꯡ ꯒꯦꯝ ꯈꯨꯗꯤꯡꯗꯥ ꯃꯄꯨꯡꯒꯤ ꯃꯐꯝ ꯍꯣꯡꯗꯣꯀꯏ꯫
ꯃꯁꯤ ꯄꯨꯈꯠꯈꯤꯕ ꯊꯕꯛꯀꯤ ꯃꯑꯣꯡ ꯑꯁꯤꯒꯥ ꯃꯥꯟꯅꯕ ꯑꯩꯈꯣꯌꯒꯤ ꯑꯣꯄꯟ ꯕꯔꯖꯟꯅꯤ, ꯄ꯭ꯔꯀꯥꯁꯀꯤ ꯃꯤꯅꯨꯡꯁꯤꯠ ꯂꯩꯕ Iowa Gambling Task™ ꯅꯠꯇꯦ꯫ ꯀꯥꯔꯠ, ꯆꯥꯕ ꯑꯃꯁꯨꯡ ꯃꯁꯤꯡ ꯑꯁꯤ ꯑꯩꯈꯣꯌꯒꯤꯅꯤ, ꯒꯦꯝ ꯑꯃꯝ ꯑꯃꯗꯥ ꯑꯅꯧꯕꯥ ꯁꯦꯝꯕꯅꯤ꯫
ꯅꯪꯒꯤ ꯁꯤꯟꯗꯣꯛ ꯀꯔꯤꯅꯥ ꯍꯣꯡꯍꯜꯂꯤ
- ꯅꯪꯅꯥ ꯀꯌꯥ ꯈꯟꯕꯒꯦ꯫ ꯍꯧꯖꯤꯛ ꯃꯄꯨꯡ ꯈꯨꯗꯤꯡ ꯈꯟꯕꯅꯥ ꯇꯝꯕꯗꯥ ꯃꯇꯦꯡ ꯄꯥꯡꯏ, ꯑꯗꯨꯕꯨ ꯑꯐꯕ ꯅꯠꯇꯕ ꯀꯥꯔꯠꯅꯥ ꯃꯄꯨꯡ ꯆꯥꯏ꯫
- ꯅꯪꯅꯥ ꯀꯔꯤ ꯎꯕꯒꯦ꯫ ꯑꯊꯤꯡꯕ ꯊꯥꯛ ꯅꯥꯏꯗꯕ ꯆꯥꯕ ꯑꯃꯗꯒꯤ ꯑꯇꯩ ꯆꯥꯕ ꯐꯥꯎ ꯃꯥꯡꯅꯕ ꯌꯥꯏ; ꯃꯁꯤꯅꯥ ꯃꯤꯑꯣꯏ ꯑꯌꯥꯝꯕꯅꯥ ꯗꯦꯛ B ꯗꯥ ꯍꯟꯗꯣꯀꯏ [2]꯫
- ꯃꯇꯝ ꯆꯨꯞꯄꯒꯤ ꯃꯑꯣꯡꯗꯥ ꯊꯤꯕꯥ꯫ ꯊꯕꯛ ꯑꯁꯤꯅꯥ ꯀꯥꯔꯠ ꯑꯌꯥꯝꯕ ꯃꯇꯝꯗꯥ ꯐꯪꯍꯜꯂꯤꯕ ꯃꯄꯨꯡ ꯈꯟꯅꯕ ꯃꯊꯧ ꯇꯥꯏ, ꯀꯥꯔꯠ ꯑꯃꯥ ꯈꯟꯅꯕ ꯃꯇꯝꯗꯥ ꯅꯠꯇꯦ꯫
- ꯇꯝꯕ꯫ ꯃꯃꯥꯡꯒꯤ ꯒꯦꯝ ꯑꯃꯗꯥ ꯃꯑꯣꯡ ꯑꯗꯨ ꯈꯪꯂꯕꯗꯤ ꯑꯅꯤꯁꯨꯕ ꯒꯦꯝ ꯑꯁꯨꯕ ꯑꯣꯏꯒꯅꯤ꯫ ꯍꯧꯔꯀꯄ ꯒꯦꯝ ꯑꯍꯥꯅꯕꯁꯤꯡꯅꯥ ꯍꯧꯔꯀꯄ ꯒꯦꯝ ꯑꯍꯥꯅꯕꯁꯤꯡꯒꯥ ꯈꯟꯅꯕꯤꯌꯨ꯫
ꯒꯦꯝ ꯑꯁꯤꯅꯥ ꯅꯪꯗꯥ ꯀꯔꯤ ꯈꯪꯍꯜꯂꯤ ꯑꯃꯁꯨꯡ ꯀꯔꯤ ꯈꯪꯍꯜꯂꯗꯦ
ꯅꯪꯒꯤ ꯃꯄꯨꯡꯒꯤ ꯁꯤꯟꯗꯣꯛꯅꯥ ꯒꯦꯝ ꯑꯃꯗꯥ ꯅꯪꯅꯥ ꯑꯐꯕ ꯃꯄꯨꯡꯁꯤꯡ ꯀꯔꯝꯅꯥ ꯅꯤꯡꯊꯤꯅꯥ ꯊꯤꯈꯤ ꯍꯥꯌꯕ ꯎꯠꯂꯤ꯫ ꯃꯁꯤ ꯊꯤꯅꯕꯒꯤ ꯄꯥꯎꯈꯨꯝ ꯅꯠꯇꯦ, ꯅꯪꯒꯤ ꯃꯥꯏꯅ ꯑꯐꯕ ꯂꯩꯐꯝꯒꯤ ꯃꯔꯣꯜ ꯑꯃꯠꯇꯥ ꯈꯪꯍꯜꯂꯗꯦ: ꯑꯐꯕ ꯂꯩꯔꯤꯕ ꯃꯤꯑꯣꯏꯁꯤꯡꯅꯥ ꯊꯕꯛ ꯑꯁꯤꯗꯥ ꯌꯥꯝꯅꯥ ꯈꯦꯟꯅꯩ, ꯑꯗꯨꯅꯥ ꯑꯈꯟꯅꯥ ꯃꯁꯤꯟꯗꯣꯛ ꯅꯥꯏꯗꯦ [2][3]꯫ ꯃꯁꯤ ꯅꯤꯅꯕ ꯅꯠꯇꯦ꯫
ꯑꯩꯈꯣꯌꯒꯤ ꯕꯔꯖꯟꯅꯥ ꯄꯨꯈꯠꯈꯤꯕ ꯊꯕꯛꯀꯤ ꯃꯑꯣꯡ ꯑꯗꯨ ꯂꯩꯍꯜꯂꯤ, ꯑꯗꯨꯕꯨ ꯂꯥꯕꯣꯔꯦꯇꯣꯔꯤꯒꯤ ꯊꯤꯕ ꯑꯃꯁꯨꯡ ꯁꯤꯟꯗꯣꯛꯁꯤꯡꯒꯥ ꯆꯥꯟꯅꯗꯦ: ꯃꯈꯣꯌꯅꯥ ꯃꯤꯑꯣꯏꯗꯥ ꯀꯔꯝꯅꯥ ꯐꯪꯍꯜꯂꯤ ꯑꯃꯁꯨꯡ ꯀꯥꯔꯠꯀꯤ ꯃꯁꯤꯡ ꯑꯆꯨꯝꯕꯗꯥ ꯈꯦꯟꯅꯈꯤ [3]꯫ ꯃꯐꯝ ꯑꯁꯤꯗꯥ ꯎꯠꯂꯤꯕ ꯃꯔꯣꯜꯒꯤ ꯃꯁꯤꯡꯁꯤꯡ ꯑꯩꯈꯣꯌꯒꯤ ꯑꯆꯧꯕ ꯃꯔꯣꯜꯗꯒꯤ ꯂꯧꯈꯤ: ꯑꯩꯈꯣꯌꯒꯤ ꯃꯑꯣꯡ ꯑꯁꯤꯒꯥ ꯃꯥꯟꯅꯕ ꯃꯑꯣꯡꯁꯤꯡ ꯊꯕꯛ ꯇꯧꯈꯤꯕ ꯑꯐꯕ ꯂꯩꯔꯤꯕ ꯃꯤꯑꯣꯏ 330 ꯒꯤ ꯑꯣꯄꯟ ꯗꯦꯇꯥ [3]꯫
ꯑꯌꯥꯝꯕ ꯄꯥꯎꯈꯨꯝꯁꯤꯡ
ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝ ꯀꯔꯤꯅꯣ?
ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝ ꯑꯁꯤ ꯊꯥꯖꯕ ꯂꯩꯠꯔꯕ ꯃꯇꯝꯗꯥ ꯊꯥꯖꯕ ꯈꯟꯅꯕ ꯊꯤꯕ ꯀꯥꯔꯠ ꯒꯦꯝꯅꯤ; ꯕꯦꯆꯥꯔꯥ ꯑꯃꯁꯨꯡ ꯃꯤꯔꯣꯜꯅꯥ 1994 ꯗꯥ ꯄꯨꯈꯠꯈꯤ꯫ ꯊꯕꯛ ꯇꯧꯔꯤꯕꯁꯤꯡꯅꯥ ꯃꯄꯨꯡ ꯃꯔꯤꯗꯒꯤ ꯀꯥꯔꯠ 100 ꯈꯟꯏ; ꯃꯄꯨꯡ ꯑꯅꯤꯅꯥ ꯑꯊꯤꯡꯕ ꯐꯪꯍꯜꯂꯤ ꯑꯃꯁꯨꯡ ꯑꯊꯤꯡꯕ ꯆꯥꯍꯜꯂꯤ, ꯑꯅꯤꯅꯥ ꯈꯟꯕ ꯑꯐꯕ ꯐꯪꯍꯜꯂꯤ ꯑꯃꯁꯨꯡ ꯆꯥꯗꯩ꯫ ꯁꯤꯟꯗꯣꯛꯅꯥ ꯃꯤꯑꯣꯏꯅꯥ ꯑꯐꯕ ꯃꯄꯨꯡ ꯀꯌꯥ ꯈꯟꯂꯕꯒꯦ ꯎꯠꯂꯤ [1]꯫ Helibrain ꯒꯤ ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤ ꯑꯁꯤ ꯃꯑꯣꯡ ꯑꯗꯨ ꯂꯩꯍꯜꯂꯕ ꯑꯣꯄꯟ ꯕꯔꯖꯟꯅꯤ꯫
ꯀꯔꯤ ꯃꯄꯨꯡꯁꯤꯡꯅꯣ ꯑꯐꯕꯒꯦ?
Helibrain ꯒꯤ ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤꯗꯥ ꯑꯐꯕ ꯃꯄꯨꯡꯁꯤꯡ ꯒꯦꯝ ꯈꯨꯗꯤꯡꯗꯥ ꯃꯐꯝ ꯍꯣꯡꯏ, ꯑꯗꯨꯅꯥ ꯑꯆꯨꯝꯕ ꯃꯐꯝ ꯑꯃꯠꯇꯥ ꯂꯩꯇꯦ꯫ ꯑꯐꯕ ꯃꯄꯨꯡꯁꯤꯡꯅꯥ ꯀꯥꯔꯠ ꯑꯃꯗꯥ ꯍꯦꯟꯅꯥ ꯆꯥꯗꯦ (50 ꯃꯄꯨꯡ, 100 ꯅꯠꯇꯦ), ꯑꯗꯨꯕꯨ ꯑꯊꯤꯡꯕ ꯌꯥꯝꯅꯥ ꯈꯨꯠꯊꯪꯏ, ꯑꯗꯨꯅꯥ ꯀꯥꯔꯠ 10 ꯈꯨꯗꯤꯡ ꯂꯧꯔꯕ ꯃꯇꯝꯗꯥ ꯐꯜ ꯑꯐꯕꯅꯤ꯫ ꯐꯜ ꯎꯠꯄ ꯁ꯭ꯀ꯭ꯔꯤꯅꯅꯥ ꯃꯄꯨꯡ ꯀꯔꯝꯅꯥ ꯑꯣꯏꯈꯤ ꯍꯥꯌꯕ ꯍꯥꯌꯗꯣꯛꯏ꯫
ꯀꯔꯤꯒꯤ ꯃꯤꯑꯣꯏ ꯑꯌꯥꯝꯕꯅꯥ 0 ꯃꯈꯥꯗꯥ ꯁꯤꯟꯗꯣꯛ ꯐꯪꯕꯒꯦ?
ꯃꯁꯤ ꯑꯆꯨꯝꯕ ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝ ꯑꯗꯨꯅꯣ?
ꯅꯠꯇꯦ꯫ ꯃꯤꯑꯣꯏꯃꯌꯥꯝꯒꯤ ꯃꯌꯥꯝ ꯂꯩꯕ ꯀꯥꯔꯠ ꯒꯦꯝ ꯑꯁꯤ ꯄ꯭ꯔꯀꯥꯁꯀꯅꯥ ꯃꯤꯅꯨꯡꯁꯤꯠ ꯂꯩꯅꯥ ꯊꯥꯖꯅꯕꯥ ꯄꯥꯝꯕ ꯊꯕꯛꯅꯤ꯫ Helibrain ꯒꯤ ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤ ꯑꯁꯤ ꯄꯨꯈꯠꯈꯤꯕ ꯃꯑꯣꯡ ꯑꯗꯨ ꯂꯩꯍꯜꯂꯕ ꯑꯩꯈꯣꯌꯒꯤ ꯕꯔꯖꯟꯅꯤ: ꯀꯥꯔꯠ 10 ꯗꯥ ꯐꯪꯕ ꯑꯃꯁꯨꯡ ꯆꯥꯕ ꯑꯗꯨ ꯃꯥꯟꯅꯩ, ꯑꯗꯨꯕꯨ ꯀꯥꯔꯠꯀꯤ ꯃꯁꯤꯡ ꯑꯩꯈꯣꯌꯒꯤꯅꯤ ꯑꯃꯁꯨꯡ ꯒꯦꯝ ꯈꯨꯗꯤꯡꯗꯥ ꯈꯣꯡꯊꯣꯀꯏ [1]꯫ ꯑꯗꯨꯅꯥ ꯃꯁꯤꯒꯤ ꯁꯤꯟꯗꯣꯛꯁꯤꯡ ꯃꯤꯅꯨꯡꯁꯤꯠ ꯂꯩꯕ ꯊꯕꯛꯀꯤ ꯁꯤꯟꯗꯣꯛꯁꯤꯡꯒꯥ ꯃꯃꯥꯟꯅꯩ, ꯑꯗꯨꯕꯨ ꯃꯥꯟꯅꯗꯦ꯫
Helibrain ꯒꯤ ꯀꯥꯔꯠ ꯒꯦꯝ ꯑꯁꯤ ꯑꯆꯨꯝꯅꯥ ꯐ꯭ꯔꯤꯅꯣ?
ꯍꯣꯌ, Helibrain ꯒꯤ ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤ ꯑꯃꯁꯨꯡ ꯅꯪꯒꯤ ꯐꯜ ꯄꯨꯝꯅꯃꯛ ꯐ꯭ꯔꯤꯅꯤ: ꯁꯥꯏꯟ ꯑꯣꯞ, ꯏꯃꯦꯜ, ꯅꯠꯔꯒꯥ ꯄꯩꯁꯥ ꯃꯊꯧ ꯇꯥꯗꯦ꯫ Helibrain ꯅꯥ ꯑꯄꯂꯤꯀꯦꯁꯟꯗꯒꯤ ꯄꯩꯁꯥ ꯐꯪꯏ; ꯃꯁꯤꯗꯥ ꯐ꯭ꯔꯤ ꯑꯃꯁꯨꯡ ꯄꯩꯁꯥ ꯂꯧꯕ ꯃꯑꯣꯡꯁꯤꯡ ꯂꯩ, ꯑꯗꯨꯕꯨ ꯒꯦꯝ ꯈꯟꯕꯗꯥ ꯑꯄꯂꯤꯀꯦꯁꯟ ꯃꯊꯧ ꯇꯥꯗꯦ꯫
ꯃꯔꯤ ꯂꯩꯅꯕ ꯄꯔꯤꯛꯁꯥꯁꯤꯡ
- ꯕꯦꯂꯨꯟ ꯑꯥꯏꯁꯤꯡ ꯈꯦꯟꯅꯕ ꯒꯦꯝꯄꯝꯞ ꯇꯧꯕꯥ ꯈꯨꯗꯤꯡꯅꯥ ꯄꯤꯕꯥ ꯐꯪꯏ, ꯑꯗꯨꯕꯨ ꯄꯝꯞ ꯇꯧꯕꯥ ꯈꯨꯗꯤꯡꯅꯥ ꯕꯦꯂꯨꯟ ꯑꯗꯨ ꯄꯣꯛꯄꯥ ꯌꯥꯏ; ꯅꯪ ꯀꯌꯥ ꯑꯥꯏꯁꯤꯡ ꯂꯧꯕꯒꯦ꯫
- ꯃꯃꯥꯡꯒꯤ ꯃꯊꯣꯜꯒꯤ 2/3 ꯊꯤꯌꯨꯑꯇꯣꯞꯄꯥ ꯃꯤꯑꯣꯏ ꯃꯈꯣꯏꯅꯥ ꯀꯔꯝꯅꯥ ꯊꯤꯕꯒꯦ ꯍꯥꯏꯅꯥ ꯅꯪ ꯃꯃꯥꯡ ꯇꯧꯅꯥ ꯀꯌꯥ ꯊꯤꯅꯥ ꯂꯩꯕꯒꯦ꯫
- ꯆꯠꯄ-ꯅꯠꯄ ꯄꯔꯤꯛꯁꯥꯃꯇꯝ ꯌꯥꯝꯅꯥ ꯆꯠꯂꯕꯗꯥ ꯇꯦꯞ ꯇꯧꯕꯗꯒꯤ ꯅꯪ ꯑꯇꯣꯞꯄꯥ ꯊꯤꯅꯕ ꯂꯣꯛꯄꯥ ꯌꯥꯕꯔꯥ꯫
ꯐ꯭ꯔꯤ ꯃꯃꯥꯡ ꯊꯤꯕꯒꯤ ꯄꯔꯤꯛꯁꯥ 43 ꯄꯨꯝꯅꯃꯛ ꯌꯦꯡꯉꯨ
ꯅꯨꯃꯤꯠ ꯈꯨꯗꯤꯡꯒꯤ ꯃꯁꯤꯒꯤ ꯃꯇꯨꯡ ꯏꯅꯕ ꯄꯥꯝꯕ꯭ꯔꯥ? Helibrain ꯑꯦꯞ (ꯃꯇꯃꯁꯤꯡꯁꯤꯗꯥ English ꯈꯛꯇꯥ)ꯇꯥ ꯐ꯭ꯔꯤ ꯄ꯭ꯂꯥꯟ ꯑꯃꯁꯨꯡ ꯄꯩꯁꯥ ꯂꯩꯕꯥ ꯄ꯭ꯂꯥꯟꯁꯤꯡ ꯂꯩ꯫
ꯃꯥꯏ ꯑꯁꯤ ꯍꯧꯔꯛꯐꯝ ꯄꯤꯌꯨ: ꯀꯥꯔꯠ ꯒꯦꯝ ꯃꯄꯨꯡ ꯃꯔꯤ. Helibrain. 2026. https://helibrain.com/mni/four-deck-card-game. CC BY 4.0.
How this test works
This game is about learning which choices pay off when nobody tells you the rules. You start with 2,000 points and pick 100 cards from four decks. Every card wins points, and some cards also take points away. Two decks win big but lose more over time. The other two win less but come out ahead. Your score is your picks from the good decks minus your picks from the bad decks. It follows a card task first published in 1994.
Version 1 · Cite this test:
Helibrain (2026). Four-deck card game, v1. https://helibrain.com/four-deck-card-game/methods
ꯈꯨꯠꯂꯝꯁꯤꯡ
- Bechara A, Damasio AR, Damasio H, Anderson SW (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition 50(1–3):7–15. doi.org/10.1016/0010-0277(94)90018-3
- Steingroever H, Wetzels R, Horstmann A, Neumann J, Wagenmakers E-J (2013). Performance of healthy participants on the Iowa Gambling Task. Psychological Assessment 25(1):180–193. doi.org/10.1037/a0029929
- Steingroever H, Fridberg DJ, Horstmann A, et al. (2015). Data from 617 healthy participants performing the Iowa Gambling Task: a "many labs" collaboration. Journal of Open Psychology Data 3:e5. doi.org/10.5334/jopd.ak (data: osf.io/8t7rm, CC BY 4.0; the per-block numbers on this page are our own calculation from these data)
ꯃꯁꯤ ꯂꯦꯞꯅꯕ ꯃꯑꯣꯡ: ꯃꯊꯛꯇꯥ ꯄꯤꯔꯤꯕꯥ ꯊꯤꯖꯤꯟꯕꯁꯤꯡꯒꯤ ꯃꯇꯨꯡ ꯏꯅꯅꯥ Helibrain ꯇꯤꯝꯅꯥ ꯏꯕꯅꯤ, ꯑꯃꯁꯨꯡ Robert(English)ꯅꯥ (নভেম্বর 4, 2026ꯗꯥ) ꯌꯦꯡꯁꯤꯟꯈꯤ꯫ ꯃꯐꯝꯁꯤꯡ ꯍꯣꯡꯂꯕꯥ ꯃꯇꯃꯗꯥ ꯑꯩꯈꯣꯌꯅꯥ ꯃꯁꯤ ꯑꯃꯨꯛ ꯍꯣꯡꯗꯣꯀꯏ꯫