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Latihan Bidik

Kenak 30 secepat dan setepat mungkin, ngon kalon cara bidikan Droeneuh meulaku meunurot hukum Fitts. Gratis, hana perlu daftar.

Dari tim HelibrainNyang ka meutinjau: Robert(Bahasa Inggris), calon doktor ilmu fisika hayatiTeubit Teuma geutinjau lom

Cara membaca nilai Droeneuh

  • Rata-rata watee tiap sasaran: watee seluruh permainan dibagi jumlah sasaran, dalam milidetik (ms). Makin singkat makin get. Klik nyang hana kena meutamah watee, jadi teuhitung di sinoe cit.
  • Ketepatan: jumlah sasaran nyang kena dibagi jumlah mandum klik di area permainan.
  • Kenaan nyang paling sigra: sasaran tunggal nyang paling sigra Droeneuh kena.
  • Throughput: kecepatan ngon tingkat kesukaran dalam saboh angka, bit per detik (lihat di yub). Makin manyak makin get.
  • Grafik: tiap titik mewakili saboh sasaran, ngon wateenya dibandingkan ngon tingkat susah. Garis putoh-putoh nyan garis hukum Fitts Droeneuh.

Peu nyang dimaksud ngon hukum Fitts?

Hukum Fitts meunyebut bahwa makin jauh jarak ngon makin ubit ukuran sasaran, makin treb watee keu kena. Bak thon 1954, Paul Fitts meutunjok bahwa watee nyan meutamah meunurot garis lurus ngon "indeks kesukaran" sasaran, nyang diukur dalam bit [1]. Jinoe, rumus nyan biasa dituleh log2(distance / width + 1) [2]. Perancang meungui hukum nyan mangat tombol gampang keu diklik.

Fakta singkat

  • Peu nyang diukur: seberapa sigra ngon tepat Droeneuh meununjok sasaran: kalon di mano sasaran, gerak ke sinoe, ngon peudong tepat di ateuh jih.
  • Throughput ngon mouse: kajian laboratorium ngon cara baku meuteumeung kira-kira 3.7 sampai 4.9 bit per detik [3].
  • Throughput ngon jari: saboh kajian ponsel, 16 ureung nyang tap sasaran teucapai kira-kira 7 bit per detik [4]. Angka kamoe meungui cara nyang leubeh sederhana (di yub), jadi hana jeuet dibandingkan langsung.
  • Sasaran ubit di layar sentuh: sentuhan jari biasajih teupat kira-kira 1 sampai 1.5 mm dari titik nyang dituju; sasaran leubeh ubit nibak kira-kira 7 mm meugisa salah kena [5].
  • Mouse ngon sentuh dipisah: hasil geubanding cuma di antara alat input nyang saban jeuneh.

Cara latihan bidik nyoe meulaku

  1. Tekan Mulai di teungoh area permainan. Jam jeuet mulai.
  2. Kena sasaran. 30 sasaran bulat meutren saboh-saboh, ngon 3 ukuran, maseng-maseng meujau keu sasaran sigohlom jih. Klik nyang hana kena teuhitung keu ketepatan; sasaran nyan mantong na sampoe Droeneuh kena.
  3. Kalon hasil Droeneuh, teumasok garis hukum Fitts Droeneuh.

Meunyoe Droeneuh bagi nilai, rakan Droeneuh teurimong sasaran nyang saban persis.

Kamoe hitong throughput nibak jarak ngon ukuran tiap sasaran lagee nyang ditunjok, hana meungui koreksi nyang ditamah bak cara standar laboratorium keu titik klik [3]. Nyan sabab jih kamoe anjurkan banding ngon hasil latihan Droeneuh mandum droeneuh.

Peu nyang meupangroh bidikan Droeneuh?

  • Jarak ngon ukuran. Sasaran nyang jauh ngon ubit paling treb keu kena: nyan hukum Fitts [1, 2].
  • Alat. Mouse, touchpad, ngon jari meupeugot hasil nyang laen-laen. Bak kajian laboratorium, touchpad jauh leubeh lambat nibak mouse [3].
  • Sigra atawa teuliti. Meugisa sigra meutamah sasaran hana kena, ngon tiap sasaran nyang meleset meupeugot watee. Nilai nyang paling get didapat ngon irama nyang tetap.
  • Umur. Bak saboh kajian, ureung dewasalebeh jarang salah nibak aneuk umu 12 sampai 14 thon, ngon leubeh sigra nibak ureung umu 61 sampai 69 thon [6].
  • Latihan. Watee jeuet leubeh singkat bak beberapa permainan phon sabab Droeneuh makin biasa ngon permainan nyoe.

Peu nyang jeuet ngon hana jeuet geupeugah nibak tes nyoe

Latihan bidik nyoe meukur kecepatan ngon ketepatan meununjok ngon alat nyoe bak uro nyoe. Nyoe kon tes kecerdasan atawa kesehatan otak, ngon nilai singkat hana jeuet peugah padum get Droeneuh meumaen game.

Banding ngon hasil latihan Droeneuh sigohlom jih ngon alat nyang saban; mouse baro atawa ukuran layar nyang laen meuubah angka-angka nyan.

Soe-soe nyang meutanyo

Padum nilai latihan bidik nyang get?

Banding ngon latihan Droeneuh mandum droeneuh ngon alat nyang saban: keu permainan lagee nyoe, nilai nyang get nyan nilai nyang leubeh get nibak sigohlom jih. Meunyoe ka le that ureung maen, hasil nyan cit meutunjok peubandeng droeneuh bak permainan phon ngon permainan phon ureung laen nyang meungui alat input nyang saban.

Peu nyang dimaksud throughput bit per detik?

Throughput meugabong tingkat kesukaran sasaran ngon sigra Droeneuh kena. Kesukaran dihitung dalam bit: log2(distance / width + 1) [2]. Bagi ngon watee nyang geupeuguna keu tiap kenaan, laju rata-rata, laju Droeneuh bit per detik. Kajian laboratorium ngon mouse meuteumeung kira-kira 4 sampai 5 bit per detik ngon cara nyang leubeh ketat [3].

Peu adil meubanding mouse ngon sentuh?

Hana, ngon kamoe hana peugot lagee nyan. Jari ngon mouse meu-gerak ngon cara nyang laen, jadi hasil nyan cuma meubanding Droeneuh ngon ureung laen nyang meungui alat input nyang saban.

Pakon sasaran rakan Droeneuh saban ngon nyang Droeneuh?

Tautan nilai nyang geubagi meubawa seed permainan, jadi sasaran nyan meuhasilkan susunan nyang saban. Nyan peugot tantangan nyan adil.

Peu latihan bidik Helibrain gratis?

Nyoe. Game ngon hasil Droeneuh nyang lengkap gratis: hana daftar, hana email, hana bayaran.

Teumeunong mandum 43 tes otak gratis

Peue droeneuh meuneuk latèh nyoe ti tiap uroe? Aplikasi Helibrain (singoh mantong na lam bahasa Inggris) na paket gratis ngon paket berbayar.

Kutip laman nyoe: Latihan Bidik. Helibrain. 2026. https://helibrain.com/ace/aim-trainer. CC BY 4.0.

How this test works

This game measures how quickly and accurately you can point at targets. Press Start, then hit 30 round targets that appear one at a time, in three sizes and at different distances. A miss doesn't move the target, but it costs time and lowers your accuracy. Your main score is your average time per target. You also see your accuracy and your throughput in bits per second. Psychology labs have used pointing tasks like this since Paul Fitts described them in 1954.

Version 1 · Cite this test:

Helibrain (2026). Aim trainer, v1. https://helibrain.com/aim-trainer/methods

Full method →

Sumber

  1. Fitts PM (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47(6):381–391. doi.org/10.1037/h0055392
  2. MacKenzie IS (1992). Fitts' law as a research and design tool in human-computer interaction. Human–Computer Interaction 7(1):91–139. doi.org/10.1207/s15327051hci0701_3
  3. Soukoreff RW, MacKenzie IS (2004). Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI. International Journal of Human-Computer Studies 61(6):751–789. doi.org/10.1016/j.ijhcs.2004.09.001
  4. MacKenzie IS (2015). Fitts' throughput and the remarkable case of touch-based target selection. Human-Computer Interaction: Interaction Technologies (HCII 2015), LNCS 9170, 238–249. doi.org/10.1007/978-3-319-20916-6_23
  5. Bi X, Li Y, Zhai S (2013). FFitts law: modeling finger touch with Fitts' law. Proceedings of CHI 2013, 1363–1372. doi.org/10.1145/2470654.2466180
  6. Hertzum M, Hornbæk K (2010). How age affects pointing with mouse and touchpad: a comparison of young, adult, and elderly users. International Journal of Human-Computer Interaction 26(7):703–734. doi.org/10.1080/10447318.2010.487198

Cara kamoe peugöt halaman nyoe: geutuleh le tim Helibrain meusiteut ngon kajian nyang na di ateuh, dan geutinjau le Robert(Bahasa Inggris) (calon doktor ilmu fisika hayati) bak 11/4/2026. Kamoe peubarui watee sumber-sumber nyan meugantoe.