Skip to content

The ability behind the score

Decision-making and risk

Decision-making means choosing actions given goals, information and uncertainty; risk-taking is one part of it. In a German lottery study, adults aged 18–30 switched to a sure amount averaging €93.6, compared with €44.7 at ages 70–85—preferences under that lottery, not a scale of who made better life decisions. 1

Last reviewed · 13 references

Explore the tests and tools ↓

01 / Understand

What it is

Good decisions are defined by the question

Choosing whether to pump a balloon again, learning which card decks pay and anticipating other players’ guesses involve different kinds of uncertainty. Risk can be explicit, as in a stated lottery, or learned from experience. A game score also depends on what the person is trying to maximize and what feedback they have seen. 2

Risk preference is not identical to decision quality. A more cautious choice may fit one person’s goals and resources, while a riskier choice fits another’s. Quality can concern consistency with stated goals, use of available information or learning from outcomes. It cannot be inferred merely from a higher number of pumps.

A simplified brain account involves systems for representing value, learning from outcomes and maintaining goals, including prefrontal and striatal interactions. 3 Classic card-task research associated particular prefrontal damage with altered choices about future consequences; this does not make the reverse inference valid from one healthy person’s game score. 4 2

Helibrain keeps its balloon game, card game, guessing game and decision-trap questions separate. They are opportunities to explore different choices, not one validated general decision-making test.

How we measure it

TaskThe question it posesA score can also reflect
Balloon Analogue Risk TaskPump for more reward or cash out before a burst?Learned burst expectations and feedback
Iowa-style card taskLearn which decks are advantageousReward/loss frequency, exploration and learning
Beauty-contest guessing gameAnticipate what others will guessExpectations about the particular player pool
Framing or bias questionsNotice how a description influences a choicePrior familiarity and understanding the scenario

The original balloon task introduced a behavioral risk measure; test–retest research examined its stability rather than treating one run as a fixed personality diagnosis. Our version must retain its own rules and scoring explanation. 5 6

The card task also has substantial variation among healthy participants. Analyses of healthy performance caution against a simple good-versus-bad interpretation based on one net score. Keep deck preferences and learning across the session in view. 7

The guessing game asks about other players’ beliefs. A low number is not automatically a better practical response if the relevant group guesses differently. The original experimental literature studies the depth of reasoning and learning in the given game. 8

Age and norms: what is a fair comparison?

Josef and colleagues studied risk propensity with survey and behavioral measures. The selected comparison below is from their monetary-lottery results, not a norm for the balloon or card game. The fixed lottery paid €300 or €0 with equal probability; participants chose between it and increasing sure amounts. 1

Age rangeAverage sure amount at the switch from lottery to certaintyInterpretation within that task
18–30€93.6A larger sure amount was needed to replace the lottery
70–85€44.7A smaller sure amount was accepted instead

The lottery’s expected value was €150. That arithmetic does not make a preference for certainty irrational: preferences and utility are not the same as average monetary payout. The study’s age results also differed across domains and measures. 1

There is no single age norm for “good decisions,” and these values cannot diagnose excessive risk-taking or score our games. A representative norm would require the same payoff rules, incentives, administration and comparison population. We do not have that calibration for the Helibrain decision games.

02 / Put it in context

What affects it

Evidence labels answer “is there an effect on this outcome?” They do not promise a particular gain. Where a Helibrain evidence-base rating exists, its population and outcome stay attached. “Not graded” means we have no matching rating; it does not mean no effect. Age and device findings are measurement evidence, not treatment grades.

Sleep

Not graded for decision quality

Vigilance findings are not a decision-quality estimate.

Sleep loss can affect attention, but the matching vigilance evidence does not specify how a person’s risk preference or real-world decisions will change. 9

Stress

Limited evidence

Stored rating: acute stress → risky decisions.

The matching existence rating is Low. Effects depend on the task and whether a risky choice is advantageous; “more risk” is not a universal synonym for worse decisions. 10

Exercise

Too little evidence

Stored rating: general cognition, not risk preference.

The broad exercise-cognition rating is Very low. It cannot establish better financial judgment, safer choices or a particular change in balloon pumps. 11

Age

Age comparisons

Preferences and measured task performance need separate interpretation.

Age patterns vary by risk domain and measurement format. A lottery comparison cannot be used as a universal lifespan decision-quality curve. 1 2

Practice

Too little evidence

Stored rating: educational debiasing → bias-task performance.

The matching existence rating is Very low. Learning familiar questions or task payoffs can improve a score without showing better decisions in unrelated settings. 12

Devices

Task-context evidence

Scenarios, incentives and feedback matter as well as input.

A short screen game and an incentivized study are different contexts. Keep the payoff rules and how outcomes are shown attached to any comparison. 6

What transfers, and what does not?

Practising a game is different from improving judgment everywhere

In a card game, learning which deck pays is part of the intended performance. A better repeated score may show successful learning of that environment, rather than a broad change in judgment. A bias quiz can become easier because its traps are familiar. Those are real task changes with limited scope. 7 12

General training reviews ask whether gains reach untrained and meaningful outcomes. For decision-making, that requires more than success on a new-looking question that uses the same familiar trick. Claims about financial, medical or safety decisions need evidence in those settings. 13

For an everyday choice, it can help to write down the options, assumptions and reasons before seeing the result, then review what was learned. Our concept map and mistake notebook can hold that record. An outcome alone cannot reveal whether the original choice used the available evidence well: a sensible uncertain choice can still have an unfavorable outcome.

03 / Try and compare

Try it on Helibrain

Try the games with their own goals in mind. Read whether a score reflects pumps, money, learning or a match to other players. Do not collapse the different outputs into one personal risk rank.

The decision-trap questions invite reflection on descriptions and initial answers. The planning game is included as a neighboring task that makes action sequences explicit. Neither substitutes for advice about a consequential personal decision; the tools here are ways to inspect assumptions and task performance.

Tests and games

Tools and practice

Related answers

Our answer library does not yet have a dedicated question for this ability. This guide and its sources are the starting point.

Frequently asked questions

Does pumping more mean I make worse decisions?

No. Pumping depends on the game’s incentives, learned expectations and preference for risk. A pump count is not a general decision-quality score. 5

Are older adults always more cautious?

Average patterns depend on the risk domain and measure. A finding in a lottery cannot describe every older adult or every decision. 1

Will learning the quiz’s traps remove my biases?

Familiarity can improve those questions. Our evidence-base rating for broader educational debiasing is Very low; transfer requires separate evidence. 12

References

Links lead to the original DOI or source record. Research comparisons describe the cited tasks, not a validation of our browser versions.

  1. Josef et al. (2016). Stability and change in risk-taking propensity across the adult life span..
  2. Tisdall et al. (2016). Risk taking across the life span: A comparison of self-report and behavioral measures of risk taking..
  3. Rangel et al. (2008). A framework for studying the neurobiology of value-based decision making.
  4. Bechara et al. (1994). Insensitivity to future consequences following damage to human prefrontal cortex.
  5. Lejuez et al. (2002). Evaluation of a behavioral measure of risk taking: The Balloon Analogue Risk Task (BART)..
  6. White et al. (2008). Test-retest characteristics of the Balloon Analogue Risk Task (BART)..
  7. Steingroever et al. (2012). Performance of healthy participants on the Iowa Gambling Task..
  8. Nagel (1995). Unraveling in Guessing Games: An Experimental Study.
  9. Lim et al. (2010). A meta-analysis of the impact of short-term sleep deprivation on cognitive variables..
  10. Starcke & Brand (2016). Effects of stress on decisions under uncertainty: A meta-analysis..
  11. Singh et al. (2025). Effectiveness of exercise for improving cognition, memory and executive function: a systematic umbrella review and meta-meta-analysis.
  12. Swaryandini et al. (2025). Systematic review and meta-analysis of educational approaches to reduce cognitive biases among students.
  13. Simons et al. (2016). Do “Brain-Training” Programs Work?.